![]() ![]() Simple question for all you networking experts.ĭo I run all RJ45 wall socket points all the way back to the. In the near future we are building a new office block, 2 storey building, separate meeting rooms etc. Snap! - Space Email, Moon Landing Delay?, End of the World, Car to Home Power Spiceworks Originalsįlashback: August 9, 1898: Diesel Engine Patented (Read more HERE.)īonus Flashback: August 9, 1991: The First E-mail From Space (Read more HERE.). ![]() I told him that plan was to move it to a new fileserver and shar. new IT boss saying move it to sharepoint and setup permissions for each group. We have good amount of data (900 gb) sitting on one user's computer, its shared and mapped to other users. Otherwise we're just throwing ideas at a wall and hoping something sticks in the right place. Bottom line is that for either us to help you or to help yourself you need a better idea of what you want and need on your end first. You may even need to go with multiple systems to best optimize the process or you may be able to use one system. You need to take stock of what you're doing, discuss it with your designers and then query your software vendors for the best hardware that works with everything you run. Still others could just have performance caps at certain points and not use any additional resources you throw at it. Others could depend more on higher vRAM/RAM requirements to hold large textures and not really care about CPU/GPU cycles. Still another may depend on exclusively on GPU (and perhaps even a specific OEM) to achieve the best results. Another may be better suited to multi-threading. One task may be reliant on high clock speeds for single-threaded tasks. What you need to achieve the results you want will vary wildly depending on the complexity of the rendering tasks you're tackling. ![]() The reason we ask is because ultimately the hardware you choose is going to depend on the hardware you need. Is this for videoFX? Games? What resolutions are you shooting for? How complex are the scenes on average? What kind of ray tracing are you doing? Are you using anything like volumetric lighting or Depth of Field? I don't mind CPU or GPU (Actually i don't know the difference )īut whatever is best and fast i will go for that.Īs i told you the softwares we will be using the same which i told in the question. There will be designers 7 or frames a day is my target to get it done. I do not really think that is the plan -) So 1000 frames gives you roughly 4-6 seconds of High quality video every day. If you (as we did) render stills for compositing later then you need alpha and colors (4 stills I think it was pr frame) One second of film is (again depending on quality etc.) 24-60 frames pr second. Depending of course if you are talking about single images or frames in a video. If you have 7-8 designers then 1000 frames a day is very little. Also, you may be better off buying "2 for the price of 1" servers and spread the load. Here are some realtime rendering samples, showing the importance of GTX on the workstation (not the server) I see that as late as 2014 it was still virtually identical quality for CPU and GPUĪnd if you do not use realtime rendering (you do not on a rendering node) then you may be far better of budget vise staying with CPU. So you need to verify that first (you will need vRay RT for GPU) In 2012 there was one for GPU and one for CPU (this may have changed), but if your vRay does not support GPU rendering then any money spent on GPUs in the servers will be wasted 100%. That dictates if there is any point in paying up for GPU at all. vRAM isn't that important since unless you're doing very high-res objects with many layers or ray-traces ~4GB will be more than enough. The same general requirements apply through higher clock speed will be better. If you just want core count then you can't go wrong with a 2699 Opens a new window or 2697 Opens a new window based server.įor GPU's it will depend on the software and what it supports. With the latest E5 v3 Opens a new window chips that would be the 2687 Opens a new window or 2667 Opens a new window. Don't pay too much attention to turbo unless you can make sure your environment will be able to cool the CPU enough to prevent thermal throttling. Other than that, for CPU's you're going want to stick with CPU with the highest stable clock speed and cores. You should check with both vendors on their recommended specs and product roadmaps. vRay can use both but is significantly faster with a good GPU. Keyshot seems to be a CPU bound renderer. Some programs will be CPU bound, others GPU bound. It's going to depend on the software and its optimizations.
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